O truque inteligente de Helldivers 2 Gameplay que ninguém é Discutindo



You can strategize with your team and build your load-outs collaboratively to prepare for the challenge ahead.

Sweet liberty! One of my favorite PS4-era shooters is back with a whole new perspective and it’s up to me and my friends to defend Super Earth in glorious co-op! After going hands-on with Helldivers 2 for three hours, I’m sold on the bold pivot from the original’s top-down view to the sequel’s new third-person perspective, the appetizing roster of deadly gadgets, and the outrageous comedic tone that expertly channels the low-budget action film vibes that pair perfectly with the developer’s live-service ambitions.

You can opt to go even lower to push for close to 60 FPS if you want to, though the graphical quality will be rather poor. Medium and above, on the other hand, chugs down to the mid-20s or worse, so a low-to-medium balance is the sweet spot we recommend.

Troopers are little more than guns with legs, base caricatures of consciousness fused to machine guns and rocket launchers. Unlike Super Earth, the bots seem to believe that strapping heavy weaponry to expendable cannon fodder is the solution to every problem. Commissar

Empunha armas esmagadoras! Decide como vais enfrentar cada onda por inimigos usando uma variedade do ferramentas ofensivas e do defesa. Precisas de enfrentar uma investida gigante por Terminids por uma só vez? Chama uma cápsula hell para que largue uma bomba por 500kg, deixando para trás só os corpos por insetos libertados.

An expansive map also means more potential areas for enemies to be lurking. You’ll need to strategize on missions and work toward objectives together, as venturing out on your own could be detrimental. 

Get to Level 5 ASAP! From here, you'll be able to unlock some of the Best Stratagems in the game. Once you’ve hit level 5 you’ll also have a good feel for the game and be able to start exploring a lot more with your newfound arsenal.

In fact, the best kit comes from the standard Warbond, so the game is hardly pay-to-win — especially since you can't use money to buy medals.

A side effect of Terminid gene splicing research, Stalkers can camouflage themselves almost to the point of invisibility. But nothing can hide from the cleansing light of Freedom forever. Bile Spewer

And with friendly fire always on and bad guys far outnumbering my ragtag crew of four, dying at some point or another felt like a certainty. This was especially true when we attempted to complete a level on the hardest difficulty and were utterly grinded to a pulp, which was hilarious and a complete blast even in humbling defeat. I’m really looking forward to seeing if I can actually best one of these levels once my character’s been properly leveled.

Controls feel sluggish compared to most 3rd person games. Graphics are good, but game play is literally the wash rinse and repeat, over and over again.

Those small details contrast against the environment especially nicely because of the game's use of relatively high-resolution shadowmaps. Other elements of the lighting perhaps don't fare as well. The worlds are generally lit convincingly enough, but when you get up close you can spot some Helldivers 2 Gameplay light leak in places, and shadowed regions tend to have a bit of a flat look. I'm not sure we're looking at pre-calculated, 'baked' lighting. I think instead we're seeing the typical mix of screen-space ambient occlusion and shadowmaps to shade in some of those finer details, which works well for the big picture stuff but doesn't hold up quite as well on close examination. The same can be said for reflections, which exhibit typical screen-space reflection 'skirting'. After surveying the game's graphical tech, I wasn't quite sure what we were looking at. UE4 seemed like an obvious choice, but it didn't seem well-suited for this kind of big multiplayer game with open-world environments.

) to shoot and kill the alien threats. Players can also aim down the sights for a more accurate 1st person camera view. Combat is accompanied by frequent sprays of blood and dismemberment as players exterminate the alien forces or players and squad mates are hit by environmental explosions or friendly fire. Enemy encampments and battlefield environments depict bloodstains and dismembered corpses.”

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